I thought it would be interesting to have my Amazon bear dancing 🙂
The Processes:
Photoscan
Align photos >Build Dens cloud >Clean model (change view mode to dens point cloud, freeform selection)>Build Mesh > Build Texture
Zbrush
1.Fill hole
2.ZRemesh
3.Smoothing tool
4.New UVmap
5.Adjust axis and resize.
Import to Mixamo
Back to PhotoScan
Remove green color in Photoshop
Image-Adjust-Replace Color
Rebuilt in Photoshcan
Put skeletal mesh and animation into Unreal, and added the physics environment(Generate overlap events)
Updates:
About the UV mesh, the right way to draw it is following the real path on the skin in 3D space
About filling the whole, the advanced way to edit the whole is called “dynamesh” in Zbrush.
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